A destroyer’s armament of torpedoes can rip apart much larger ships, despite the fact that a single well-placed salvo by a skilled battleship or cruiser captain can sink one quickly. Their fast speeds can be used to flank the enemy fleet, spot ships, support other ships with smoke and AA, and capture objectives, all while maintaining a degree of distance and stealth that the other classes do not have. This comes at the cost of being vulnerable to just about anything, especially destroyers.ĭestroyers, like cruisers, are incredibly useful. Carriers provide a variety of buffs to the other ships on field, and also have the ability to attack other ships from extremely long range using a variety of different aircraft. Though they will never be the ‘best’ at anything, the fact that they can do so much makes them incredibly useful, if not sometimes feeling overpowered. Cruisers, on the other hand, are the ‘jack of all trades’ ship they can deliver a lot of firepower, some can launch torpedoes, and some of them are quite maneuverable. For the most part, battleships act as long-range snipers with extremely poor maneuvering and reload times, so it is important for a battleship captain to be great at shooting, and planning their shots. While there is overlap, the four ship classes in World of Warships offer very different playstyles from one another. While all games require the first two qualities, strategy is much more closely tied to gameplay specifics and roles. Success in destroyers is tied to their player’s situational awareness, ability to maneuver, and think strategically. One of the most interesting parts of World of Warships is its destroyer-class vessels, and their use as torpedo-launching, death-dealing machines.
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